1.  Line Practice
    Armor individuals in a shield wall and thier great weapon support.  Try to build a wall of at least 5 shields, more is better up to about a dozen.   Opposite this line, allow great weapon wielders (armor optional) to attack the line from range (NO Up Close and Personal combat).   Defenders may not return fire but instead must concentrate on resisting the attacks of the aggressors. (This is to facilitate the learning process!  Newer spear fighters need time to learn on live targets, give a little of yourselves.)
   Simulates bridge, pass, and static line conditions.
   Trains shield personnel in forming and maintaining position, including cooperative defense.
   Trains great weapons in the mechanics of holding a position and supporting their shield colleagues defensively.
   On the aggressor side, allows the teaching of combination attacks.
   Gives aggressors the opportunity to work on attack mechanics without the risk of suffering massive injuries from opponents when they make an error (encourages developing skills).
   Allows both sides to develop and build communication.

Joust at Bourdeaux

2. Reform Drills
<Impromptu Form>
    Allow singles fighting to begin.  Tell fighters in advance that there will be two or three reform drills during the singles time (maybe half an hour to an hour).  Let the fighters have fun.  At some point, poision unit commanders or marshalls around the field.  Scream sharply for reform/regroup, having at least one commander or marshall raise a polearm or the like to indicate his/her position.  Fighters should stop what they're doing and reform on the indicated point.  Discussion of vision and movement to the reform point, as well as the mechanics of forming a viable unit at the reform point should be discussed.  Allow the fighters to return to singles.
<Organized Form>
    Gather fighters together and explain the reform system to them.  This is essential for young fighters!!! Break the assembled fighters into pairs and individuals across the practice field.  Have a commander or marshal, holding aloft a pole or great weapon, call reform.  Have the fighters move quickly to the reform point and organize themselves on the fly into a cohesive unit.  Practice several times, discussing the roles of different weapons form in regrouping, as well as the potential for individuals and small groups to begin to band together en route to the reform point.
<OPTION> Allow marshals or others to "run interference" during the regroup, forcing fighters to take circuitous routes to the reform point.
<MELEE TEAM OPTION> Break fighters into teams, then distribute them across the fighting field.  Position unit commanders at opposite ends of the field.  Call lay-on.  Before engaging ANYONE, fighters must regroup with their unit/team.  Once reformed, allow a melee to develop.  Watch, allow to simmer, and enjoy.
   Teaches essential skills in reforming and movement on the battlefield, including how to integrate with other units, fighters, and unusual weapons forms.
   Develops and reinforces command and control
   Promotes unit cohesion and integration of Midlands fighters.
Battle of Radcot Bridge (1387)

3. Line Penetration Drills (eh, know what I mean, eh... nudge, nudge, wink, wink...)
    Form a defensive shield wall at least 6 people wide.  Support it with at least two great weapons fighters.  Opposite of this defensive line form an aggressor unit or about four shields and two great weapons.  In slow motion (walk-through), have the aggressor unit punch the shield wall in the following manners...
    A. Individually, with each aggressor shield passing between two defender's.  Have the supporting great weapons fighters select their preferred path and follow.  Be sure to work on the defenders' ability to survive by using both shield and sword to ward of defender's blows.  Likewise, work on the great weapons passing through the defensive line while both protecting themselves and looking to exploit their breakthrough (not easy, but worth the effort).
    B. As as unit, having all four shield fighters break through (and somewaht over - but don't break the defenders for real)  two opposing shields.  Work on the ideas of the initial shield aggressors pinning the defender's weapons or pressing them so they cannot fire back while subsequent shield and great weapon fighters exploit the opening.  Work on rolling left and right after punching the line.

4. Line Flanking Drills
    Form a defensive shield wall of at least 5 fighters supported by at least two great weapons in support.  Form an aggressor unit of about the same size and composition. Set the lines in opposition.  Have one or two shield fighters and a great wepon fighter from the aggressor unit "pin" or "influence" the offensive left flank of the defending line while the remaining aggressors envelop the offensive right flank.  One fighter should engage the end defender, a second fighter should "wrap" or oblique attack the defender on the end.  Emphasize the need to kill quickly and surely.  Use the remaining offensive great weapon to alternatively support the flanking effort by adding his/her fire to the end defender and adding that fire to the next fighter or two in from the end defender.  Once the end defender is slain, practice rolling up the line AND driving away the great weapons in support of the defensive line.  Emphasize to the defenders the various ways to support their position, including adding strong supression fire and counter-flanking against the end aggressors.
    Work through this at the walk first, before opening this up to full speed.
    Reverse the flanking maneuver by attacking the other side of the defenive line.
    During a full-speed version of the drill, consider allowing the aggressor unit to attack at full-speed either flank without having the defenders know what will happen (other than the engagement is live and at full-speed).
    For fun, add a double-envelopment to the system when ready.