425 Fawell Blvd
Glen Ellyn, IL 60137-6599

Sally Field Mullan
Associate Professor, Computer Information Systems
Coordinator, Vocational Skills Program

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CIS 2212 Game Development II

CIS Courses

SchedulePrerequisiteDescription ObjectivesTextAdditional MaterialEvaluationAssignments

Class FAQ

Schedule for Lecture/Lab:

Spring 2008

Tuesday and Thursday 1:00 -2:30 pm SCC 107

Prerequisites:

Game Development I or consent of instructor

Course Description:

Computer game development including player controls, sound, music, and animation. three-dimensional games will be created using game editors and development tools

Learning Objectives:

Upon successful completion of this course the student should be able to:

Describe basic components of a three-dimensional computer game

Use basic components of a three-dimensional computer game editor

Identify additional development tools used to create three-dimensional computer games

Create three-dimensional computer games using a game editor and development tools

Text:

Mastering Unreal Technology: The Art of Level Design
by Busby, Parrish, and Van Eenwyk

Additional material:

4 - 5 9” X 12” envelops to submit materials.

Methods of Evaluation

Points will be awarded as follows:

6 Assignments 50 points each

1 Projects 100 points

        Total points: 400

Grades will be based on the following scale:

A 90 – 100 %
B 80 – 89 %
C 70 – 79 %
D 65 – 69 %
F 0 – 64 %

Assignments:

TBA

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Copyright 2005 - 2008 by Sally Field Mullan
Last updated 3/30/2008