COURSE MATERIALS: The texts, paper, pens, a text editor, and the latest versions of Internet Explorer, Chrome, and Firefox. If you don't have a text editor, I would suggest the excellent freeware program Notepad++ which is what I use. Though not mandatory, I strongly recommend you use a code validator like the one from the W3C to check your code for errors before you submit assignments. You could also use CSE Validator which handles both HTML/XHTML and CSS and is what I use to grade your assignments. Note that their free online tool will NOT check your code as polyglot.
COURSE DESCRIPTION: Creation of effective web pages using Hyper Text Markup Language (HTML) and Cascading Style Sheets (CSS). Includes web page and web site design concepts and preparation of graphics for the web, with the primary focus on implementation of the design.
RULES: Students are expected to be on time when attending class (unless prior arrangements have been made). Once the door to the classroom has been closed, you will not be permitted to enter the classroom until break.
No assignment or test will be able to be submitted past the due date. Note: This course relies heavily on access to computers, specific software, and the Internet. At some point during the term you will have a technology problem: your laptop will crash, a file will become corrupted, a server will go down, or something else will occur. These are facts of life, not emergencies. Technology problems will not normally be accepted as excuses for unfinished work. Count on "stuff" happening and protect yourself by doing the following:
Assignments may be graded using the latest version of Internet Explorer, Chrome, or Firefox, so make sure that your pages are functional and render the same in all browsers.
Since you have access to a code validator, your submitted code should not have any errors. Therefore, you will lose 5 points for every coding error. There is also a rubric available (not all inclusive) that you may want to view that details many of the issues you may lose points for.
Cheating will result in the pursuit of disciplinary action and may include a grade of 'F' for this course. More importantly, you will deny yourself an opportunity to learn something. Cheating includes copying labs, reports, projects, tests, exams, and plagiarism, as well as helping another student cheat by giving them answers, files, or doing the work for them.
Running electronic devices is not allowed in the classroom/lab. Food/drink is not allowed in the lab. In addition to the rules outlined in this syllabus and presented in class, it is the student's responsibility to understand and abide by all COD academic policies as stated in the current catalog.
GRADING: Projects provide you the opportunity to demonstrate your ability to apply concepts learned from the chapter and are worth 600 points (8 projects worth 75 points apiece). Tests illustrate your knowledge of the chapter material. Tests are worth 210 points (14 tests worth 15 points apiece). There is one report designed to familiarize you with usability and design issues that is worth 40 points. The Final Project is worth 150. Changes to the grading scale, number of assignments, or relative weight are the instructor's prerogative.
A = 900 - 1000 Points
B = 830 - 899 Points
C = 760 - 829 Points
D = 690 - 759 Points
F = below 690 Points
Incompletes will not be given.
For S/F evaluations, you must obtain the appropriate form and submit it to me for approval. A minimum of 760 points are required to earn a grade of 'S'. Note: Some institutions transfer a 'S' grade as a 'D'. If you decide not to complete the course, you must go to Registration and formally withdraw. Failure to do so will result in a grade of 'F' for the course.
Note: No assignment or test will be able to be submitted past the due date. Changes to the projects are the instructor's prerogative.
Note: I require you to write polyglot markup in this class. Polyglot markup is HTML that has been written to conform to both the HTML and XHTML specifications. A polyglot document can therefore be parsed as either HTML or XML, and can then be served as either HTML or XHTML, depending on browser support and MIME type. A rationale for writing polyglot markup can be viewed at http://www.xmlplease.com/xhtml/xhtml5polyglot/. Those of you who desire a more technical explanation can view the W3C Working Group Note 29 for polyglot markup at http://www.w3.org/TR/html-polyglot/.
Start each document with the following code to create a polyglot XHTML5 document:
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<title>Appropriate Title of Your Document</title>
<meta charset="UTF-8" />
and adhere to the following requirements:
If you do not have Microsoft PowerPoint, you will need the PowerPoint Viewer (which is free) to view and/or print the presentations. The PowerPoint Viewer is available on Microsoft's site here where you can read the instructions to download and install the viewer.
Click on the links below to access the PowerPoint presentations used in class.
|Chapter 1||Chapter 2||Chapter 3||Chapter 4||Chapter 5|
|Chapter 6||Chapter 7||Chapter 8||Chapter 9||Chapter 10|
|Chapter 11||Chapter 12||Chapter 13||Chapter 14||Usability|
SCHEDULE: This is a tentative schedule and it is the instructor's prerogative to modify it. Slack has been factored in for catch-up, in-class exercises, and reviews. It is assumed that you have read the material that will be presented prior to attending class. According to College of DuPage guidelines, expect to spend 3 hours outside of class for every 1 hour in class. Therefore, plan to spend 9 hours outside of class per week on this course.
|Date||Quiz Due||Discussion||Assignments Due|
|9/5||No Class — Labor Day|
|9/12||2||3—Configuring Color and Text w/ CSS||Chpt. 2 Path of Light|
|9/19||3||4—Visual Elements and Graphics||Chpt. 3 Path of Light|
|9/26||4||5—Web Design||Chpt. 4 Path of Light|
|10/17||6||7—More on Links, Layout, and Mobile||Chpt. 6 Path of Light|
|10/24||7||8—Tables||Chpt. 7 Path of Light|
|10/31||8||9—Forms||Chpt. 8 Path of Light|
|11/7||9||10—Web Development||Chpt. 9 Path of Light|
|11/21||11—Multimedia & 12—E-Commerce||Collaboration|
|11/28||11 & 12||13—Promo & Metrics||Chpt. 11 & 12 Path of Light|
|12/12||14||Final Project Review||Final Project - 2|